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I tried to include everyone and everywhere I drew my cc from.  That said, if you see something of yours that's not credited, please tell me and I'll add it immediately!  CC makes the Sims go 'round and the people that work so hard to create it deserve all the credit.

TSR - gosik, angela, mutske, cyclonesue, flovv, shakeshaft, sim_man123, shinoKCR, pyszny, riccinumbers, DOT, ung999, AXquireLone, wondymoon, timi72, cashcraft

LunaSimsLulamai

Around the Sims3

LB's happylifesims (careful it has music)



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lot size: 20x20
level 6 price: 14990/16220
level 99  price: 16896/42092

download level 6
download level 99





level 99 is the house complete with all cc.  It also has a few items from EPs which will not carry over on download if you do not have those EPs in your game.

level 6 is just the house with minimal furniture and no cc.  It has no EP items in it either.  You should get the entire house needing only the base game.

always back up your saves before installing something new and, personally, I also run Sims3Packs through Delphy's custard (I check my Nibelheim houses through it to test them before I put them up for download as well).

obviously give me credit if you use the house somewhere.  Really though what I crave are pictures or stories or tales of adventure if you do use any of my houses.  Tell me about your sims moseying!  That's what I'm building this thing for.

super big thanks to Ves for wading in and being my play tester before this went to press.  Over and over and over and over again.

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Creator's notes:  first?  Split-levels are HARD!  I had no idea when I started on what I thought was going to be the easiest house in Nibelheim that I'd have to cheat the game just to get it done - but I did and it is!  That said, I'm really happy with the way my first house came out.  I will admit that I intentionally picked full sized beds instead of twins and that effected the size of the entire house.  I thought full sized looked better though, it gave me the room I needed on the split level for both junk and space and I seem to remember Cloud lying diagonal across the bed on his flashback to Nibelheim and it didn't seem twin sized compared to his body length, though I could be making that last one up.  I will also say that the house is not meant for comfortable living.  The woman doesn't even have a useable dining room table for pete's sake and who really needs that many glass bottles either?!  I had to keep resisting the urge to put in extras.  Like windows for instance.  And making all of those bottles booze.  But I wanted to keep it as close to game as possible and even the junk is my attempt at mixing the in-game look with the artist's sketch.  That said, I did add a outhouse in the back.  Which means I also added a door so they don't have to run all the way around the house to get there.  And I also added a few extras in the back as well since it's not seen during the actual game and I wanted to run a bit amok.  I improvised wildly on whatever those giant gold round containers are in-game as well.  Surprise!  Didn't know it was the outhouse roof, did you?  Well, neither did I.  BUT THEY ARE NOW!

Known issues:  painting the front hall is going to be a challenge.  I had to warp the walls to get the door to sit at ground level (due to the split-level requiring me to mess with the walls in the first place).  For the same reason, it seems impossible to hang lights from the ceiling in the middle of the main section of the house.  Creating the split level messed with the game's recognition of ceiling height there and I can't find a way to fix it.  Lights still hang from the ceiling near the walls however.  There may be a pot lurking somewhere in the rafters.  At this point, those are the only issues I'm aware of but feel free to shoot me a PM if anything else shows up.

- Mrs. Strife is wearing this hair and this apron skirt.

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February 2018

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